![]() We will use Fedex or DPD to deliver your awards to you. If your order is more urgent than this then please email us as we can discuss using an express delivery service.Ĭustoms policies vary from country to country. All applicable fees, taxes and duties are your responsibility. If your trophies need us to use additional boxes or a pallet we will contact you to discuss delivery methods.ĭelivery times vary depending on the country you are in but we aim for you to receive your order within 15 working days. If you are having your trophies delivered on our European delivery service please note that the price quoted is based on your order fitting into 1 x 10kg box. Please note during busy periods some basic self-assembly may be required. If this is the case you will be notified immediately. We hold huge stocks, but on occasion, some items will be out of stock which may delay delivery. To enable us to achieve this we require all engraving details within 12 hours of the order being completed online. We aim to deliver all express delivery orders in 3 to 5 working days. We hold huge stocks, but on occasion some items will be out of stock which may delay delivery. To enable us to achieve this we will require all engraving information within 48 hours after the order date. We aim to deliver all orders in 5-7 working days. Standard Delivery Details – £5.99 for all orders under £90 * However due to the seasonal volumes we are unable to guarantee a next day delivery service. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.We dispatch all orders (within Great Britain) using an overnight courier service *. Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’.Fixed an issue where drivers would remain in a bookmarked slot after retiring.Multiple corrections made to staff information, including age and accompanying photos.Fixed multiple reported soft-locks and progress blockers in the tutorial sequence.Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View.Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types.Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed).Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display.Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2.Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits.Improvements to AI strategic behaviour during wet weather conditions. ![]() Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’.Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race ![]()
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